Engagement Applications
The Engagement Apps are the interactive core of the Open Space Museum (OSM). They transform each Case Study Element into a digital, experiential format, and together they cover all five scenarios of the PERCEIVE Project.
Each app follows the same three-part structure: Home (introduction), Info (background), and App (the interactive experience). They run directly in the browser on mobile or desktop and can also be used outside the OSM, making the on-site experience available anytime and anywhere.
Sculptures
- Climbing Wall — scale the form; an interactive challenge where sculpture geometry becomes a playful experience.
- Headshot — piece the portrait together; a puzzle-like interaction that sharpens perception of form and detail.
Painting
- PeekBox — a shuffleable image grid to compare variations and discover composition, color, and detail at a glance.
- ScreamBox — feel the intensity of Munch’s The Scream; sound, image, and emotion come alive interactively.
Textiles
- DanceSquared — movement as pattern; experience textile structures and color rhythms in dynamic, geometric sequences.
Historical Photography
- Automixer — a series in motion; flip through image sequences with smooth dissolves to explore development, retouching, and fading.
Digital Art (Born Digital)
- Mezmutter — interactive language art where text and image merge into digital poetry, inspired by mez breeze.
- SpaceTunnel — rotation opens up new perspectives on 3D works and their digital aesthetics.
All Engagement Apps are web apps — no installation required. Use them at the OSM or remotely to revisit the on-site experience.