ENGAGEMENT APPS

Engagement Applications – Full (Inline)

Engagement Applications

The Engagement Apps are the interactive core of the Open Space Museum (OSM). They transform each Case Study Element into a digital, experiential format, and together they cover all five scenarios of the PERCEIVE Project.

Each app follows the same three-part structure: Home (introduction), Info (background), and App (the interactive experience). They run directly in the browser on mobile or desktop and can also be used outside the OSM, making the on-site experience available anytime and anywhere.


Sculptures

  • Climbing Wall — scale the form; an interactive challenge where sculpture geometry becomes a playful experience.
  • Headshot — piece the portrait together; a puzzle-like interaction that sharpens perception of form and detail.

Painting

  • PeekBox — a shuffleable image grid to compare variations and discover composition, color, and detail at a glance.
  • ScreamBox — feel the intensity of Munch’s The Scream; sound, image, and emotion come alive interactively.

Textiles

  • DanceSquared — movement as pattern; experience textile structures and color rhythms in dynamic, geometric sequences.

Historical Photography

  • Automixer — a series in motion; flip through image sequences with smooth dissolves to explore development, retouching, and fading.

Digital Art (Born Digital)

  • Mezmutter — interactive language art where text and image merge into digital poetry, inspired by mez breeze.
  • SpaceTunnel — rotation opens up new perspectives on 3D works and their digital aesthetics.

All Engagement Apps are web apps — no installation required. Use them at the OSM or remotely to revisit the on-site experience.