INTRODUCTION
The Case Study Elements are integral components of the Open Space Museum (OSM) platform. They are modular exhibition structures designed to present artworks, cultural narratives, and research-based content in interactive ways. These elements utilize space frame structures made from 25 mm square aluminum tubing, providing a durable and visually distinctive framework for housing artworks, digital media, and interactive installations. At present, there are eight unique Case Study Elements, each with a volume of approximately 1 to 1.25 cubic meters, offering engaging ways for the public to encounter artworks and cultural material while encouraging exploration, participation, and interpretation. Visitors can experience the aesthetic qualities of the works while also gaining insight into broader themes such as artistic process, cultural heritage, material transformation, and the evolving relationship between art, science, and technology. The Case Study Elements can be exhibited individually or combined into the larger Open Space Museum structure, creating a socio-cultural environment for shared experiences, artistic interaction, and public dialogue.
THE CASE STUDY ELEMENTS
GREATWALL CLIMB
This element features molded polyurethane climbing holds based on sculptures from Pompeii. It allows visitors to engage physically with art while exploring the textures and forms of historical sculptures.
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GREATWALL PRINT
Utilizing UV printing on a two-way mirror, this element overlays reconstructions of restored frescoes. It provides an interactive experience that reveals the process of art restoration.
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DANCEDSQUARED
The star-shaped tower displays 8 lenticular animations and 8 mirrored plates. The mirrored plates on the left reflect the visitors’ movements; the animations on the right showcase a stop motion dance piece. A ground-based choreography guide leads visitors in dance movements that synchronize with the animations, creating a dynamic visual interaction.
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HEADSHOTS
This element consists of a basketball hoop and foam rubber busts of historical figures. Using video overlays, visitors bring the figures to life, allowing them to narrate their stories. Points can be “scored” for the museum by throwing a bust through the hoop. Both features provide a dynamic and engaging experience.
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SCREAMBOX
This element explores Munch’s The Scream, highlighting color changes due to aging. It features a space frame with 13 acrylic plates—one side mirror-coated, the other with a transparent color film. The swivel-mounted plates and adjustable panels create dynamic reflections. Visitors use a mobile app to activate their device’s flash, which reflects in the mirrors and illuminates the color film.
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PEEKABOX
This element functions as a time-travel machine, allowing visitors to view case study artworks along a timeline extending from their creation to potential future states. It uses lenticular animations and fixed viewing angles to illustrate how artworks change over time, fostering a deeper appreciation for the preservation of art.
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AUTOMIXERS
Featuring digital images printed on sheets of layered glass, this element physically demonstrates the restoration process of autochromes. It educates visitors on preserving color in Autochrome photography by comparing original and restored states through visually “flipping” between the original image and the restored color mosaic.
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SPACEART TUNNEL
In the form of a crawl-through tunnel, this element showcases art asterisms and their transformations in a simulated zero-gravity environment. It offers insights into the lifecycle of stars and the potential for digital art in space.
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Hinweis zur Nutzung der Case Study Elements
Physical activity associated with certain Case Study Elements is intended as an artistic and interpretive interaction and should not be understood as a sport or exercise activity.