GREATWALL CLIMB*

I CONSTRUCTION

The construction of the element consists of:
 
Elements

  • Space Frames
  • Plates
  • 1 Ladder

Material

  • 13 Space Frame Elements
  • 13 Plates (wood plates 9mm )
 
  • 1 Ladder (2.5 Alu Square Pipe
  • 18 Foot & Hand Climbing Grips

Media

  • 18 Hand-Foot Grips
 Climbing (molded hard rubber) 
  • 18 Sets Montage for Hand-Foot Grips

 

II INFORMATION

 

Description 

GREATWALL CLIMB: This Case Study Element is designed as a climbing wall. The plates mounted on the sides of the space frame feature the necessary hand and foot grips, allowing visitors to climb up and back down safely.

The hand and foot grips were created from scans of three diverse sculptures of Venus originating from Pompeii, which were deconstructed into pieces to form the grips. These grips are mounted onto the frame’s panels, enabling three diverse climbing routes. Each route is uniquely defined, created using parts from a single statue, with each route featuring a different sculpture of Venus.

Depictions of Venus from ancient Roman art were often portrayed in a state of undress or partial dress, reflecting Roman ideals of beauty. The Venus sculptures, particularly the Venus depicted in a bikini, are vivid examples of how Roman art celebrated the human form and mythological heritage. Therefore, the experience of climbing the wall is an intimate one, allowing climbers to tactilely experience the sculptures in a hands-on manner.

Fig.1. Mock up sketch of the Climbing Wall element


 

Technical Elaboration

 

(Text here)

 
 

III ENGAGEMENT APP

Description

The GreatWall Climb Engagement App enables users to creatively restore sculptures. The app presents three possible routes on a climbing wall, each containing footholds derived from various sculptures. By selecting the correct series of footholds, users are rewarded with the unveiling of a 3D version of the actual sculpture used for that specific route.

Fig.1. Mock up sketch of the GUI for the the Climbing Wall Engagement App. 


 
User Scenario

>User scans QR located on the Case Study Element and the  application opens up;
>Instructions appear on the screen for the user to read;
>The user chooses the matching buttons that belong to one of the three sculptures.;
>When all of the buttons belonging to the artwork have been selected by the user, the viewer can check his/her selection by pressing the RESTORE key;
>If correct the artwork appears on the screen and the user can see the restored artwork:
>If the ""VIEW AR key"" is pressed and not of all of the correct buttons have been pressed, the 3D model will not appear and a message ""proper parts not selected"""


IV ARTWORKS

 

Purpose

The GREATWALL CLIMB element has been designed to present a case study on polychromes. Unlike standard exhibits, it emphasizes a novel approach by allowing visitors to explore the sculptures in a tactile manner. This method engages the innate human desire to touch materials, enhancing the perception of sculptures as three-dimensional objects. Furthermore, it facilitates a deeper understanding of the intentions behind the creations, transferring these concepts through a tactile experience. 

 

Case Studies

 Venus in a Bikini
MANN Museum



Venus Lovatelli 
MANN Museum



Venus Marina
MANN Museum


V APPENDIX 


Example Climbing Wall with Holds