SCREAMBOX*

I CONSTRUCTION

Dimension:  W 1m / L 1m /H 3m

Elements

3 Space Frame Elements (1m/1m/1m)
12  Acrylic Color Plates 5mm with one side with two-way mirror Film)

Media

1 Alu D-Bond Plate 6mm with QR Code Print*

 *(QR with The Scream at the center: QR Code links to Engagement App)

 

II INFORMATION

Description

SCREAMBOX: This element is designed to present a case study on "The Scream" by Munch, which has been undergoing changes in color due to aging. The space frame elements serve as a mount for the 13 plates used in the installation. Twelve of these plates are one-way mirrors with colored film on their back, while the remaining plate, located at the top of the cube, is a print plate containing a large QR code. This QR code can be scanned to display an image of "The Scream" (or an abstraction thereof) on the visitor’s mobile phone, which can then be used to project light inside the element. The mirror plates are mounted on swivels, allowing them to be reversed and changing the direction of the one-way mirrors. 

On two sides of the space frame, the panels open as doors to allow visitor entry; on the other sides, the panels open as windows. This mounting method enables the reflections in the mirrors to become dynamic, changing position through direct manipulation by the public and visitors inside the box. The recreation of the color content and emotions depicted in the painting is achieved through a periodic flash created by the app, which bounces light off the mirrors inside and simultaneously increases the brightness of the color panes, recreating a sunset scene. The emotions akin to those in the painting are evoked by the effect of confinement and the impact of a flash at 14 cycles per second (cps), known to produce phosphenes—visual patterns that appear when the eyes are closed, often experienced as bright, colorful geometric shapes and flashes.


Fig. Mock up sketch of the SCREAMBOX Mirror element

Technical Elaboration

The element is designed to exploit the emotional depth contained in the painting and have the visitor experience it firsthand through emotional transfer made possible of heighten sense of self presence brought by infinite reflection from the mirrors combined with extending the color palette from the painting onto the visitor, which they then experience in their own reflections.

The situation creates a sense of emotional tension in the viewer, because the space in the box is tight and brings with it a claustrophobic effect and the images confront the viewer as they animate through the light and produce a sense of overwhelming similar to what the artist may have experienced himself and which inspired him to create the painting.

A QR code is mounted on the first Space Frame on each of the sides of it so that it can be accessed by more than one person at a time. It opens the case study app. 


III ENGAGEMENT APP

Description

ScreamBox: An app that explores non visual color perception using the color pallette of Edvard Munch's "The Scream," where users experience a kaleidoscopic  animation and adjust the color palette by producing a scream.

 
 Fig. Mock up sketch of the GUI for the SCREAMBOX Engagement  App

 
 
User Scenario:
 
>User scans QR located on the Case Study Element;
>Application opens Instructions appear on the screen for the user to read;
>User presses Play/Pause to play the animation (while eyes closed). 
>User adjust volume as needed

IV CASE STUDY ARTWORKS

Purpose 
 
The SCREAMBOX element is designed to present case studies from the Scenario on the Change of Colors in Paintings and Works on Paper. The focused case study for this element is 'Scream 1910?' by Edvard Munch. In this display, its color palette is extracted and arranged in the form of a kaleidoscope which changes levels of fade based on the parameters for interaction. This setup effectively illustrates the visual effects and highlights the differences between the faded and non-faded colors in the painting.
 
 
Artworks
 
The Scream, Edvard Munch
©Munchmuseet


The Scream, 
Edvard Munch
Munch Museum, Oslo
©Munchmuseet